Though originally planned for the Gamecube, Super Paper Mario was held back for Wii release in the much same way as The Legend of Zelda was, and I've got to say, it looks awesome. Word on the Internets is that the game will be released in the US in April and there's no word of a date on our shores yet.
Despite the super cool style of the game, the thing that really gets me excited is the control system. Nintendo haven't just tried to bolt-on Wii remote functionality which would make it feel even more of a port than it already is. You'll be able to control Mario by flipping controller, that's a D-pad and two main buttons. Perfect if you got yourself these decals in fact. Two Mario games due in 2007 for the Wii alone.
Gameplay: Like other Paper Mario games, Super Paper Mario borrows both platforming and rpg elements in its gameplay. "Flipside", a main hub city, is a location provided for Mario and his party to talk to residents, rest, and shop, als o to open doorways to different other worlds. There is also "Flopside" that exist which is a mirror version of Flipside. Flopside will be available in the last half of the game containing improved shops and items. In previous Paper Mario games, there is no turn-based fighting, instead, the player faces its foes directly on screen as in a usual Mario platform game, and through gaining experience and special items, the amount of damage dealt could be increased. Also, the player must watch the party's health, when damaged, it can be restored with special health items. This are some of the insights of Super Paper Mario. There's a lot of things that is very interesting to deal with in this game. Combining the classic Paper Mario games with the latest game release, imagine the quality of the game and its features.
see also some cheats of Super Paper Mario
see also some cheats of Super Paper Mario
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